Sonntag, 4. April 2010
Street Fighter 4 Chun-Li Combos
Character Overview
Chun Li is mostly like her Capcom vs. SNK and SF3: Third Strike versions, although she has some Super Turbo elements. Her ground game is great, and she has a lot of poke attacks.
• Strengths •
+ Very good mix up game that will keep your opponent guessing.
+ Foot and move speed are fast, and her normal attacks have good priority.
+ Her move set is very diverse which helps her adapt to most situations.
+ Nice set of poke attacks and excellent defensive ability.
• Weaknesses •
- Chun-Li does not have consistent anti air options.
- Ultra attack is mediocre compared to the other fighters.
- Many of her moves can leave her open to counter attacks if not executed correctly.
Special Moves
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
Light
90
Medium
120
Hard
120
EX
150
Joystick Joystick Joystick (Press Kick Button Rapidly)
• Lightning Legs (Hyakuretsu Kyaku) •
A solid chip damage move still, although the recovery after coming out it can leave you open to certain attacks. This also comes out quick enough that you can use it in some combos.
Chun's Lightning Legs are also good for knocking people out of Focus Attacks. Focus Attacks can only absorb one hit, but Lightning Legs hit multiple times in a short duration, so if you can anticipate a Focus Attack for your opponent — they'll eat some kicks to the face.
Light
50
Medium
60
Hard
70
EX
100
Joystick Joystick Joystick Joystick
• Kikouken (Fireball) •
This most closely resembles her Super Turbo fireball, and it's a good projectile because of its tricky speed and fast recovery time.
The Punch button pressed determines the speed, range and power of the projectile. The Light version goes almost a full-screen's distance and flies slow enough that you can follow the projectile and throw your opponent after they block it, like Guile.
Hard punch flies the shortest distance, but goes fastest and does the most damage. Medium is a mix of the two.
This move doesn't combo that well, EX version works much better in this regard.
Light
100
Medium
120
Hard
150
EX
200
Joystick Joystick Joystick Joystick Joystick Joystick Joystick
• Overhead Flip Kick (Hazan Shuu) •
Chun Li does the splits in midair and comes down with her legs out, this must be blocked high. It has a very quick recovery time, usually being safe from counter attacks, plus you can use it to go over the top of projectiles.
Your Overhead Flip Kick isn't a high priority attack and most other moves will counter this, so be careful when and where you use it.
Regardless, this is a great pressure/mix up tool. Your opponent must constantly be wary of you coming in with a fast attack that must be blocked high whenever you're somewhat close to them.
Light
200
Medium
210
Hard
240
EX
170
Joystick Joystick Joystick Joystick
• Spinning Bird Kick •
*Armor Breaking*
Chun Li flips upside down and spins with her legs split to attack the other fighter, and it's not very useful as it leaves you open to counter attacks more often than not. Bleh. The EX version on the other hand...
Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
• Command Combo Kicks •
This series of three moves starts out with Chun kicking midrange and leaning back a bit, the next attack (Medium Kick) with launch your opponent up into the air where you can finish them with multiple juggling kicks.
Note that the last part of the move does NOT require a charge motion and that these moves are only available one after another. So you can't start the first move and immediate going into the Juggling Jumping Kicks.
If your opponent is in the corner you can juggle them after finishing this off with her Super or Ultra.
Joystick Joystick Joystick (In the air)
• Air Throw •
When you're close to the other fighter in the air, do a normal throw command. This can be a very useful move because it can't be reversed and the range is pretty good. Some think this is one of Chun's best anti air moves.
EX Moves
Light
90
Medium
120
Hard
120
EX
150
Joystick Joystick Joystick (Press Two Kick Buttons Rapidly)
• EX-Lightning Legs (Hyakuretsu Kyaku) •
More damage and hits than the normal version and you can juggle after landing this.
Light
50
Medium
60
Hard
70
EX
100
Joystick Joystick Joystick Joystick
• EX-Fireball (Kikouken) •
This version hits twice, comes out faster and goes full screen distance. It's usually best off to use this in combos instead of her normal fireball.
Light
100
Medium
120
Hard
150
EX
200
Joystick Joystick Joystick Joystick Joystick Joystick Joystick
• EX-Overhead Flip Kick (Hazan Shuu) •
Like the normal version, but it does more damage, comes out quicker and knocks down when it hits.
Light
200
Medium
210
Hard
240
EX
170
Joystick Joystick Joystick Joystick
• EX-Spinning Bird Kick •
*Armor Breaking*
Generally regarded as one of Chun's best moves because of its priority and invincibility. This move does NOT have vacuum-like properties like in SF3, but it's still a great move and can be used to counter some air attacks.
Super and Ultra Moves
Super
340
Ultra
367-510
Joystick Joystick Joystick Joystick Joystick Joystick
• Senretsu Kyaku (Super Lightning Leg Kicks) •
Not a very good Super, and most players feel like you're better off using Chun Li's EX attacks instead. It does not travel full screen, and if the opponent blocks it in the corner you're wide open to counter attacks. Also if this hits the other fighter in the air, most of the hits won't land, so it's really only effective against grounded opponents.
This does have some use in guaranteed hit situations and combos, but use it very sparingly.
Joystick Joystick Joystick Joystick Joystick Joystick
• Housenka (Ultra Lightning Leg Kicks) •
*Armor Breaking*
This almost flies a full-screen's distance and goes through fireballs, making it a very deadly to projectile throwers. But like her Super, if blocked it leaves you open to counter attacks so you must be careful.
You can use the threat of Chun's Ultra to keep projectile characters from throwing them out continuously. After one or two hits from this, they'll learn to use different tactics when you have Revenge meter.
Like her Super, don't use this against jumping characters because most of the hits will not land.
Her Ultra has a few frames of "start up" animation before it hits, so work on your timing to counter projectiles. You almost need to predict when they're coming out.
Combos
• Jumping Hard Kick, Crouching Hard Punch cancel into EX-Kikouken, cancel into Level 2 Focus Attack, Dash Cancel, Command Combo Kicks •
Powerful combo. You can also do just the early parts of this sequence for some good damage if you have trouble pulling the whole thing off.
• Crouching Light Kick, link into Crouching Light Punch, link into Crouching Medium Kick, cancel into EX-Kikouken •
Solid combo. Easy to confirm you've hit with this and nail the other fighter with an EX-Fireball.
• Jumping Hard Punch 2x, Standing Medium Punch, Cancel into Hard Punch Fireball, Cancel into Super Lighting Legs •
Pretty solid way of landing your Super in a match, although the damage on this is good even without the Super on the end. Some people prefer a Standing Hard Punch for extra damage instead of Standing Medium Punch, but the Standing Mediums hit twice, giving you more time to charge for your Fireball.
• Crouching Light Kick 2x, Cancel into EX-Lightning Legs, juggle with EX-Lighting Legs, juggle again with EX-Lighting Legs (if opponent is in corner) •
A great ground combo and a rough price for your opponent to pay for getting hit with a Crouching Light Kick.
• Jumping Hard Kick, Crouching Light Kick 2x-4x, Cancel into EX-Lightning Legs, juggle with Ultra if opponent is in corner •
A variation on the above combo. Unless your opponent is close to the corner you won't connect a lot of hits from your Ultra, so you're best off not using it outside of this situation unless you only want to take off a small amount of life. You can also sub in pretty much any one of Chun Li's jump in attacks for the Jumping Hard Kick.
• Jumping Hard Punch 2x, Crouching Hard Punch, Cancel after first hit into Medium or EX-Spinning Bird Kick •
• Catch airborne opponent with Jumping Hard Punch 2x, juggle with EX-Spinning Bird Kick or EX-Lighting Legs •
Normal Moves
Note this is not a complete list of all of Chun Li's normal moves, just the ones we think are noteworthy.
Joystick Joystick Joystick
• Flip Cross Up Kick (Kouhou Kaiten Kyaku) •
Chun Li flips forwards and kicks with both legs in the opposite direction. If done around sweep range, she will jump over the other fighter's head and cross them up.
Joystick Joystick Joystick
• Crouching Medium Kick •
Chun's Crouching Medium Kick is back, and still very good. You can use this move to cancel into her Fireball, Super and Lightning Legs.
Joystick Joystick Joystick (In the air)
• Head Stomp •
The old school Chun Li move is back, and it's not terribly useful, but sometimes a situation arises where it makes sense to use this.
Joystick Joystick Joystick
• Backflip Kick •
Chun Li flips backwards and sticks her knee out.
Joystick Joystick Joystick
• Hop Kick •
This makes you hop forward quickly and kick your foot out. The recovery time for this move is very short and you can usually follow it up with another attack before your opponent can counter.
Joystick (In the air)
• Wall Jump •
When you're close to a wall, press in the opposite direction of it, and you'll jump off.
Video: Chun Li Trial Challenge: Street Fighter 4
Walkthrough: How to complete Chun Li's Trials in Challenge Mode
Note: Chun Li has some of the most difficult Trials in the entire game, but going through all 10 of them will give you a pretty good idea what her core combos are and how to use most of the moves.
While some of the Links and Cancels are difficult to pull off, getting through these will really help you improve your execution, so try your best and keep practicing.
If you're struggling with understanding any of these notes, make sure you check out the video over on the right so you can see the moves being executed.
Completing this is one heck of a ride, so if you manage to get through all ten, your execution is outstanding.
Labels:
Chun-li,
combos,
moves,
story,
strategies,
Street Fighter 4,
trials
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